Wireless DualSense-to-PC bridge on a Raspberry Pi Pico 2 W: audio-derived haptics for games that have none, adaptive and two-stage triggers, keyboard macros, gyro aiming, and a browser-based configuration portal.
Ready-to-import DualSense profiles, one per game. Download a profile, open the config portal, use Import profile, then Save to Device (or into a slot). Profiles that turn Wake on re-enumerate USB, so import those into a slot rather than applying live.
Where a description mentions --map front / rear / duplicate, that’s a launch
argument for the audio bridge (set per game in profile-overrides.txt), not a
dongle setting — the profile covers the on-dongle half.
| Game | What it does | Wake | Profile |
|---|---|---|---|
| Audio Mix (default preset) | Auto-haptics from game audio, no native passthrough, converted rumble 50. | on | JSON |
| Burnout Paradise | Auto-haptics from game audio, no native passthrough, converted rumble 50, Two-stage R2 with Boost. | on | JSON |
| Control | Auto-haptics from game audio, no native passthrough, converted rumble 50. | on | JSON |
| Dead Space (2023) | Auto-haptics from game audio, no native passthrough, converted rumble 50. | on | JSON |
| Dishonored 2 | Auto-haptics from game audio, native passthrough 65%, converted rumble 50. | on | JSON |
| FPS (generic preset) | Auto-haptics from game audio, full native passthrough, converted rumble 50. | on | JSON |
| God of War (2018) | Auto-haptics from game audio, native passthrough 50%, converted rumble 30. | on | JSON |
| Kena: Bridge of Spirits | Auto-haptics from game audio, no native passthrough, converted rumble 50. | on | JSON |
| Native — no augmentation | Native DualSense haptics with no augmentation (auto-haptics off). | off | JSON |
| Neva | Auto-haptics from game audio, no native passthrough, converted rumble 50. | on | JSON |
| Oblivion Remastered | Auto-haptics from game audio, native passthrough 70%, converted rumble 50. | on | JSON |
| Racing (generic preset) | Auto-haptics from game audio, full native passthrough, converted rumble 50. | on | JSON |
| Resident Evil 4 (2023) | Auto-haptics from game audio, full native passthrough, converted rumble 100. | off | JSON |
| Shadow Man | Auto-haptics from game audio, no native passthrough, converted rumble 50. | on | JSON |
| Shadow of the Tomb Raider | Auto-haptics from game audio, full native passthrough, converted rumble 50. | on | JSON |
| South of Midnight | Auto-haptics from game audio, full native passthrough, converted rumble 50. | on | JSON |
| Spyro Reignited Trilogy | Auto-haptics from game audio, no native passthrough, converted rumble 50. | on | JSON |
| Stray | Auto-haptics from game audio, no native passthrough, converted rumble 50. | on | JSON |
| The Callisto Protocol | Auto-haptics from game audio, full native passthrough, converted rumble 50. | on | JSON |