Wireless DualSense-to-PC bridge on a Raspberry Pi Pico 2 W: audio-derived haptics for games that have none, adaptive and two-stage triggers, keyboard macros, gyro aiming, and a browser-based configuration portal.
Adaptive-trigger effects you can drop straight onto a trigger. Download one, open the config portal, and use Load custom effect on L2 or R2. The builder’s diagram shows exactly how it plays across the pull; set the condition (usually While held) and Save to a slot.
These are captured from games that send them, so you can replay a game’s trigger feel in a game that has none.
| Effect | Type | Trigger | File |
|---|---|---|---|
| bow pull click 3-stage: resistance 1–3 → resistance 3–6 → bow 6→8. |
Resistance + Bow | R2 | JSON |
| bow resistance Resistance 2–7. |
Resistance | L2 | JSON |
| bow resistance 10pct for vibration Resistance 2–7. |
Resistance | either | JSON |
| Days Gone — AK47 shoot Wall 3→7. |
Weapon break | R2 | JSON |
| Days Gone — break 1 state. |
Resistance | L2 | JSON |
| Days Gone — Gas 2-stage: bow 3→7 → bow 2→8. |
Bow | R2 | JSON |
| Dishonored 2 — bow-break-resistance sword 3-stage: bow 4→8 → wall 6→8 → resistance 8–9. |
Bow + Weapon break + Resistance | R2 | JSON |
| Doom: The Dark Ages — accelerator Wall 2→3. |
Weapon break | R2 | JSON |
| Doom: The Dark Ages — Pump action 2-stage: wall 2→3 → vibration. |
Weapon break + Vibration | R2 | JSON |
| Doom: The Dark Ages — shield block Wall 2→3. |
Weapon break | L2 | JSON |
| Doom: The Dark Ages — shredder Wall 2→3. |
Weapon break | R2 | JSON |
| God of War (2018) — R2 effect 2-stage: resistance 2–3 → bow 5→7. |
Resistance + Bow | R2 | JSON |
| God of War Ragnarök — axe blades throw vibration 1x Single sustained vibration. |
Vibration | L2 | JSON |
| God of War Ragnarök — axe spear vibration 1x Single sustained vibration. |
Vibration | L2 | JSON |
| hard push 3-stage: bow 4→5 → vibration → resistance 8–9. |
Bow + Vibration + Resistance | either | JSON |
| Indiana Jones and the Great Circle — gun empty Wall 6→7. |
Weapon break | R2 | JSON |
| Indiana Jones and the Great Circle — gun shooting Wall 2→3. |
Weapon break | R2 | JSON |
| Indiana Jones and the Great Circle — resistance 1x Resistance 7–9. |
Resistance | L2 | JSON |
| Kena: Bridge of Spirits — bow-break-resistance 3-stage: bow 1→5 → wall 6→7 → resistance 8–9. |
Bow + Weapon break + Resistance | either | JSON |
| Marvel's Spider-Man — resistance 1x Resistance 6–9. |
Resistance | R2 | JSON |
| Marvel's Spider-Man — resistance vibration 2x 2-stage: resistance 6–9 → vibration. |
Resistance + Vibration | R2 | JSON |
| Marvel's Spider-Man — viibration 1x Single sustained vibration. |
Vibration | R2 | JSON |
| Oblivion Remastered — 2xbreak shield 2-stage: wall 2→5 → wall 7→8. |
Weapon break | L2 | JSON |
| Oblivion Remastered — 3x resistance sword 3-stage: resistance 1–3 → resistance 3–6 → resistance 6–9. |
Resistance | R2 | JSON |
| Pragmata — charge blaster +resistance 2x 2-stage: resistance 1–9 → wall 2→4. |
Resistance + Weapon break | R2 | JSON |
| Pragmata — charge blaster 1x Wall 2→4. |
Weapon break | R2 | JSON |
| Pragmata — Grip Gun 1x Wall 2→4. |
Weapon break | R2 | JSON |
| Pragmata — Riot Blaster 1x Wall 2→4. |
Weapon break | R2 | JSON |
| Ratchet & Clank — Executor 2x 2-stage: wall 5→8 → resistance 9. |
Weapon break + Resistance | R2 | JSON |
| Ratchet & Clank — Lightning rod 2x 2-stage: wall 3→6 → resistance 9. |
Weapon break + Resistance | R2 | JSON |
| Ratchet & Clank — Negatron collider 2x 2-stage: resistance 9 → wall 3→6. |
Resistance + Weapon break | R2 | JSON |
| Ratchet & Clank — Shatter blast 2x 2-stage: wall 3→6 → resistance 9. |
Weapon break + Resistance | R2 | JSON |
| Ratchet & Clank — Sprincler 2x 2-stage: resistance 9 → wall 3→6. |
Resistance + Weapon break | R2 | JSON |
| Returnal — L2 weapon break 1x Wall 3→7. |
Weapon break | L2 | JSON |
| Returnal — R2 weapon break resistance 2x 2-stage: wall 6→7 → resistance 9. |
Weapon break + Resistance | R2 | JSON |
| Spyro Reignited Trilogy — fire 2-stage: vibration → bow 6→8. |
Vibration + Bow | R2 | JSON |
| Stray — scratch 3-stage: bow 2→4 → vibration → resistance 8–9. |
Bow + Vibration + Resistance | either | JSON |
| Stray — scratch2 4-stage: vibration → bow 2→4 → vibration → resistance 8–9. |
Vibration + Bow + Resistance | either | JSON |
| Stray — scratch3 3-stage: vibration → bow 2→4 → vibration. |
Vibration + Bow | either | JSON |
| The Last of Us Part I — L2 resistance Resistance 1–5. |
Resistance | L2 | JSON |
| The Last of Us Part I — R2 Weapon break+Vibration 2-stage: wall 3→5 → vibration. |
Weapon break + Vibration | R2 | JSON |
| The Last of Us Part I — R2 Weapon break+Vibration gun 2-stage: wall 2→4 → vibration. |
Weapon break + Vibration | R2 | JSON |